Website: Pokémon Go
Pokémon Go transforms everyday activities into exciting adventures by blending augmented reality with real-world exploration. Here's why it's more than just a game:
#ReThinkAdventure #GetUpAndCatch #RevivingAdventure
Hypothesis:
A user is considered an "active user" in Pokémon Go if they regularly do at least one of the following: play every day, trade or battle with others, or participate in special events. This approach recognizes that active users might engage with the game in different ways, but any of these activities show they are actively involved.
User Type | Core Experience | AR Exploration | Social & Community Events | Event Participation |
---|---|---|---|---|
Casual Users | Once a week | Once every two weeks | Rarely | Once a month |
Core Users | 3-4 times a week | Twice a week | Occasionally | Fortnightly |
Power Users | Daily (Multiple times) | Daily | Weekly | Multiple times a month |
Aspect | What to Track | Selected | Why It Matters |
---|---|---|---|
Frequency | Number of sessions per week | Yes | Regular play shows strong interest in the game. |
Depth | How long each session lasts | Yes | Longer sessions mean players really enjoy the game. |
Breadth | Different features players use (like battles, trades) | Yes | Using many features shows players are fully exploring the game. |
User Type | Depth | Frequency | Breadth |
---|---|---|---|
Casual Users | Catches basic Pokémon, spins a few PokéStops | Once a week | Basic Pokémon catching and PokéStop spinning |
Core Users | Regular participation in gym battles, raids; uses items strategically | 3-4 times a week | Engages with a broader range of features like trading, PvP battles, occasional event participation |
Power Users | Deep engagement in all game mechanics, optimizes strategies for competitive play | Multiple times daily | Uses all features extensively, including advanced AR, frequent social interactions, consistent event participation |
Attribute | Loyalists | Champions | In Danger | Hibernating |
---|---|---|---|---|
Age Group | 25-35 years | 18-28 years | 20-40 years | 30-50 years |
Gender | Both Male and Female | Both Male and Female | Both Male and Female | Both Male and Female |
Demographic | Urban and semi-urban areas, often working professionals | Urban areas, college students or young working professionals | Urban and semi-urban areas, diverse professions | Urban, semi-urban, and rural areas, often with diverse professions and responsibilities |
Engagement Traits | Regularly log in multiple times a week | Daily logins, often multiple times a day | Decreased activity recently | Haven't logged in for several months |
Duration Traits | Several years of play | Varies, consistently high engagement | Considerable playtime but waning interest | Inactive for a significant portion since downloading |
Features Used | Wide variety, from catching to events | Use almost all features, always updated | Reduced engagement with features | No recent engagement |
Feedback Behavior | Often positive, active in community discussions | Actively promote the game, vocal in community | Express concerns or remain silent | Silent in community discussions |
Rationale | Backbone of the game with consistent, long-term engagement | Super-users, highly active and promote the game | At the cusp of becoming inactive, showing signs of disinterest | Disengaged from the game, possibly due to lost interest or external factors |
We're concentrating on social interactions, competition, and exploration, which are fundamental human behaviors.
Goal: Enhance player engagement and social interaction by facilitating team-based gameplay experiences.
Success Metrics: Target a 20% increase in collaborative play and a 15% rise in in-game social interactions within 6 months.
Problem: Pokémon Go predominantly caters to solo gameplay experiences, leaving players craving more interactive and social elements.
Solution:
Introducing "PokéBuddy Challenges," a novel game mode enabling players to form teams with friends and embark on various collaborative tasks, such as capturing Pokémon or engaging in battles.
How It Works:
Key Performance Indicators (KPIs):
Milestone: Aim to achieve a 50% participation rate among players in forming teams and engaging in collaborative gameplay.
Goal: Foster a sense of local pride and competition among players by introducing city-level leaderboards.
Success Metrics: Aim for a 25% increase in competitive gameplay and a 20% rise in leaderboard activity within 6 months.
Problem: Players lack avenues to showcase their skills at a local level, with the global leaderboard often feeling distant and unattainable.
Solution:
Launching "City Champions," a feature that allows players to compete with fellow trainers within their city and vie for top positions on city-specific leaderboards.
How It Works:
KPIs:
Milestone: Target a 40% participation rate among players residing in major cities to join their respective city leaderboards.
Goal: Encourage players to explore new locations within the game environment by introducing exploration-based challenges.
Success Metrics: Strive for a 30% increase in exploration gameplay and a 20% rise in the discovery of new locations within 6 months.
Problem: Players tend to remain confined to familiar areas, limiting the exploration aspect of the game.
Solution:
Introducing "PokéExplorer Quests," which task players with visiting diverse locations, such as beaches or parks, to discover unique Pokémon and items.
How It Works:
KPIs:
Milestone: Aim for a 35% participation rate among players in joining PokéExplorer Quests and exploring new locations.
Based on above Hooks we have new Updates and New Features:
PokéExplorer Quests Enhancement: Introducing diverse quest types and expanding the range of exploration locations.
Join PokéBuddy Challenges!
Casual Players
Get casual Pokémon Go players to team up with friends for more fun and friendship.
"We've got a new way to play Pokémon Go! Team up with your friends and try our PokéBuddy Challenges. It's a whole new level of fun!"
Playing Pokémon has always been about friends and teamwork. With Pokémon Go, we can make it even better by playing together in real life. It's all about having fun with your friends!
You'll get notifications in the game.
We'll remind you on Friday nights when you're planning your weekend fun. We'll also remind you every day to keep playing.
We'll see more casual players playing with their friends and having a great time. We'll also see lots of people hanging out in the special PokéBuddy Lounge.
Be a City Champion!
Competitive Players
We want Pokémon Go players to compete with others in their city and become the best!
"Show everyone how good you are at Pokémon Go! Join City Champions and become the best trainer in your city!"
People love to show off their skills, especially to their neighbors. With City Champions, you can be the best in your city and everyone will know it!
You'll get notifications in the game.
We'll remind you at the start of each month, and we'll remind you every week to keep playing.
We'll see lots of people trying to be the best in their city. And we'll see lots of people playing in the special events for the best players.
Discover with PokéExplorer Quests!
Players who love adventures
We want Pokémon Go players to explore new places and have fun finding things.
"Explore the world with Pokémon Go! Try our PokéExplorer Quests and find hidden treasures near you!"
Pokémon Go is all about exploring, and we want to make it even more fun! With PokéExplorer Quests, you can find cool stuff while you're out and about.
You'll get notifications in the game.
We'll remind you at the start of each weekend, and we'll remind you every day to keep exploring.
We'll see lots of people going out to explore. And we'll see lots of people finding cool stuff and sharing it with their friends.
Metric | Data | Source |
---|---|---|
Initial Downloads | Over 75 Million (in 2016) | |
Current Active Users | 81 Millions (as of 2024) | |
D1 Retention | 50+% (Estimated based on industry standards) | |
D30 Retention | 10% (Estimated based on industry standards) | |
D60 & D90 Retention | 5% and below (Estimated based on industry standards) | |
Revenue in 2022 | $0.77 billion | Statista |
Revenue in 2023 | $0.675 billion | Statista |
Most Active Regions | The US -827,205 iPhone users. Great Britain has 272,015 users. Japan 269,733 users | |
Average Daily Revenue | $5.5 million | |
Total Downloads by 2021 | Over 1 billion | |
Niantic's Valuation in 2021 | $9 billion | |
Revenue in 2023 | $671.95 million in IAP revenues | Statista |
Total Funding Amount | Niantic has raised a total of $770M in funding over 6 rounds, with the latest funding round on Nov 22, 2021, from a Series D round | Statista, Crunchbase |
New Game Titles for 2023 | Niantic announced new game titles for 2023, including NBA All-World, Peridot, and Marvel World of Heroes | Niantic Labs |
Investments | Niantic has made 5 investments, with the most recent on Jan 1, 2023 | Crunchbase |
Acquisitions | Niantic has acquired 12 organizations, with the most recent being NZXR on Apr 5, 2022 | Crunchbase |
Current Retention Rate (based on available data and user insights):
All Users
Power Users in Danger of Becoming Core Users
Core Users in Danger of Becoming Casual Users
Casual Users in Danger of Churning
Voluntary Churn 1 | Lack of In-game Progression |
---|---|
Segment | Users who have reached high levels and stopped playing due to feeling stagnant |
Goal | Reignite the sense of adventure and exploration among experienced players |
Offer | Introduce a new region or territory within the game, with exclusive Pokémon, challenges, and rewards |
Pitch/Content | "Embark on a new adventure in Pokémon GO! Explore uncharted territories, discover rare Pokémon, and unlock exclusive rewards!" |
Frequency | One-time event with potential for periodic updates |
Timing | Mid-year, to coincide with summer vacation and increased outdoor activity |
Channel | In-app notification, Social media posts |
Success Metric | Increased gameplay among high-level users, positive feedback on the new region |
Additional Metric | Number of users exploring the new region, engagement metrics during and after the event |
Voluntary Churn | Better Alternatives |
---|---|
Segment | Users who have left Pokémon GO for newer AR games or other entertainment options |
Goal | Reconnect with former players and showcase the unique features and updates of Pokémon GO |
Offer | Host a Pokémon GO Community Reunion event featuring special in-game bonuses, exclusive rewards, and live demonstrations of recent game updates |
Pitch/Content | "Return to the Pokémon GO community and rediscover the magic! Join us for a special reunion event filled with surprises, bonuses, and a sneak peek at what's new!" |
Frequency | One-time event with potential for periodic reunions |
Timing | Mid-year, to coincide with the anniversary of Pokémon GO's launch or major updates |
Channel | In-app notification, Email newsletters, Social media posts |
Success Metric | Increased re-engagement of former players, positive feedback on the Community Reunion event |
Additional Metric | Number of attendees at the Community Reunion event, engagement metrics post-event |
Involuntary Churn | Device Incompatibility |
---|---|
Segment | Users who have stopped playing due to their devices no longer supporting the game |
Goal | Provide a solution for players with incompatible devices to continue enjoying Pokémon GO |
Offer | Introduce a Lite Version of Pokémon GO optimized for older devices, focusing on essential gameplay features |
Pitch/Content | "Keep the Pokémon adventure alive with Pokémon GO Lite! Enjoy the core gameplay experience on older devices without compromising on fun!" |
Frequency | Ongoing with periodic updates |
Timing | Beginning of the year, to coincide with New Year resolutions and fresh starts |
Channel | In-app notification, Social media posts |
Success Metric | Increased gameplay among users with incompatible devices, positive feedback on Pokémon GO Lite |
Additional Metric | Number of downloads and active users of Pokémon GO Lite, engagement metrics post-launch |
Involuntary Churn | Seasonal Factors |
---|---|
Segment | Users who have stopped playing due to extreme weather conditions affecting outdoor gameplay |
Goal | Provide seasonal challenges and incentives to keep players engaged during adverse weather conditions |
Offer | Introduce special in-game events, challenges, and rewards tailored to different seasons and weather conditions |
Pitch/Content | "Embrace the elements with Pokémon GO Seasonal Challenges! Conquer the cold, heat, rain, or snow with exclusive rewards and exciting adventures!" |
Frequency | Quarterly, aligning with seasonal changes |
Timing | At the onset of each season, to coincide with weather transitions |
Channel | In-app notification, Social media posts |
Success Metric | Increased gameplay during adverse weather conditions, positive feedback on Seasonal Challenges |
Additional Metric | Number of participants in Seasonal Challenges, engagement metrics during and after each season |
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